Table of Contents
Chapter 1: Live Stick Sparring
Article I: Contest Area
The Ring: The contest area or ring shall be not less than five meters and not more than seven meters square. The edges should be clearly marked with tape or a reasonable substitute. The ground shall be flat and smooth and made of wood, vinyl, or other suitable material. Mats can also be used.
Commands: The bell, whistle, or other sound device must be sufficiently loud so that the officials and competitors can hear it. Verbal commands are acceptable if sufficiently loud.
Officials: Each ring will have a referee, 3 judges, time keeper, and scorer. A ring adjudicator is desirable if sufficient senior officials are available. The Tournament Director or an Adjudication Panel will oversee disputes. Proper attire of the technical officials includes black pants, all black leather/rubber shoes, barong with white shirt underneath or other formal/sanctioned attire.
Article II: The Contest or Match
Rounds: The contest shall consist of three (3) rounds of one (1) minute each, with thirty (30) seconds rest in between rounds.
Target Areas: Striking or target points shall be any part of the body above the knee except the groin and the neck. This includes the front and the sides of the thighs and body, both arms and hands, and the top, front and sides of the helmet. Hitting the back of the body is only allowed when the competitors are facing each other (i.e., through the use of curving strikes). Hitting the back of the head is not allowed, due to insufficient padding on the back of the helmet. Only two (2) consecutive strikes to the same target area are permitted.
Protocol for Starting Each Round: The match shall begin with the competitors standing two to three meters apart, facing the Referee. At the command of the Referee, the competitors will execute the formal salutation (yuko). The competitors then face each other and repeat the salute. After the salutations, the competitors shall assume the guard position with their sticks crossed. The contest begins when the Referee brings his stick up through the center of the crossed sticks, simultaneously issuing the command of "fight" ("laban" or "palo").
Stopping the Match: The Referee shall stop the match when:
- Either competitor goes outside the ring with both feet
- A competitor commits any of the prohibited acts
- The competitor is required to adjust his uniform or protective equipment
- A competitor is injured, or some accident or difficulty takes place
- A stick is split or broken, or otherwise becomes unusable
Article III: Judgment of the Contest
Panel of Judges: A panel of three (3) Judges shall decide the winner of the match. A Referee shall supervise the match but has no decision in the scoring. The Referee will be provided with a stick to facilitate managing the match.
Judge Positions: The Judges shall take positions at the corners of the ring, and remain outside the perimeter.
TKO (Technical Knockout): When the time limit for the match expires without either competitor having lost by a technical knockout (TKO), or a Referee stopped contest (RSC), the Referee shall require both competitors to return to the starting position. The Referee will then gather the scorecards, verify they have been filled out according to the rules, and hand the cards to the jury or announcer.
Contest Extension: A judgment of "draw" (patas) shall be made when neither competitor has been able to win the match according to the rules of scoring. In the event of a draw, the winner of the contest will be determined by a single extension round of one (1) minute.
Prohibited Acts (Fouls)
The following acts shall be prohibited:
- Hitting when the opponent is down or in the act of rising, is unconscious, turns his back, or signals surrender
- Pushing or striking with any part of your body
- Deliberately going outside of the ring
- Adjusting the uniform or protective gear without the permission of the Referee
- Hitting while holding the opponent's stick
- Holding the opponent to avoid action
- Hitting the groin, neck, back of head, or any area below the thigh
- Any unsportsmanlike conduct causing embarrassment to an opponent, official, or the audience
- Thrusts, butt strikes (punyo), or two-handed strikes
- Grappling, wrestling, or hooking
- Application of joint locks for any purpose, including disarming
- Application of throws or sweeps
- More than two consecutive strikes to the same target area
- Checking to the face
- Deliberately delaying the match in order to gain additional rest time
- Removing head gear or other protective equipment in between rounds (headgear may be lifted but not removed)
- Useless, aggressive, or offensive utterances during the match
- Failure to step back when ordered to break (buwag)
- Striking or attempting to strike an opponent immediately after the Referee has ordered break (buwag)
- The use or application of prohibited drugs such as steroids, stimulants, marijuana, opiates, etc.
- Complete failure to use defensive tactics and maneuvers
- All other things that may be prejudicial to the spirit of eskrima
Legal Blows
Legitimate strikes or blows include cut or slash, wrist-snapping or flicking (witik, kurbada), abaniko (fan), etc. Thrusting, butting (punyo), and footsweeps have been legal in the past, but have been eliminated because the protective gear is presently not sufficient to allow these techniques to be used safely. Improvement in the protective equipment may result in the re-instatement of these techniques. Two-handed strikes are prohibited.
Penalties for Fouls
Any competitor guilty of a prohibited act may be penalized by a reduction of points in scorecard or by disqualification. The Referee should follow these guidelines:
- 1st infraction – casual warning (usually verbal, within the flow of the match)
- 2nd infraction – official warning (match is stopped and Judges are notified)
- 3rd infraction – point deduction (match is stopped and Judges are notified)
- 4th infraction – 2nd point deduction (match is stopped and Judges are notified)
- 5th infraction – disqualification
In the case of blatant or malicious acts, the Referee can and should skip one or more of the steps.
Any competitor who loses by disqualification may be subject to additional penalization by WEKAF, including possible suspension from the next two (2) WEKAF events or more.
Article IV: System of Scoring
Scoring Criteria: Scoring shall be on the basis of the following:
- The competitor who scores more hits to the head, hands, and all other legitimate target areas
- The competitor who scores more powerful hits to the head, hands, and all other legitimate target areas
- Strikes that would end an actual confrontation (i.e., without protective gear) are given a higher value (For example, blows to lethal areas such as the temple or eye, or extremely powerful blows to any area of the head)
- When a competitor loses his stick (disarm or agaw) through other than foul means
- Use of defensive skills (blocking, checking, parrying, footwork, angling, slipping, ducking, sidestepping, etc.). Note that use of defensive skills is mandatory, and the lack thereof can result in a penalty
When a round is too close to call by these parameters:
- Variety of target areas
- Variety of techniques used
- Ring generalship/dictation of the action
- Accuracy of strikes
- The combination of offensive and defensive actions
Disarming (Laglag)
A competitor is considered "disarmed" when:
- A clean disarming technique is applied, and the opponent's stick is taken from him. The disarming technique must be applied instantaneously with no second motion or locking of any joint.
- A competitor loses control of the stick and it hits the ground. If the stick is lost, but is caught before it hits the ground, no disarm is recorded.
The Referee determines whether the disarm is to be scored as valid by the Judges. He/she shall stop the match, inform each judge of the decision, replace the lost stick, and restart the match. A disarm is not scored as a point deduction, but is weighed into the scoring, similar to how a knockdown is scored in boxing.
10 Point Must System
Scoring shall be done using the "10 point must" system. The winner of the round is always awarded 10 points (prior to deductions), while the loser receives anywhere from 9 to 7 points, depending on how decisively the round was won:
- Even Round: 10 - 10
- Slight edge: 10 - 9
- Wide Edge: 10 – 8
- One Sided: 10 – 7
Most reasonably competitive rounds are scored "10-9". A "10-8" round is usually the result of one competitor dominating consistently for the entire round, or possibly a clean victory in addition to a disarm. A "10-7" round is very rare, and should only be scored when a competitor has his arms at his sides, is being hit constantly, and is almost unable to defend him/herself. It could also result from a round in which a competitor is disarmed several times.
Judgment of the Contest
Win on Points: On completion of the three rounds, each Judge will total the score for each competitor. The winner will be determined according to the cards of the three (3) Judges:
- Unanimous decision: 3-0-0
- Majority Decision: 2-0-1
- Split Decision: 2-1-0
- Majority Draw: 1-0-2
- Draw: 0-0-3 or 1-1-1
Win by Technical Knockout (TKO): The contest is terminated and judged a Technical Knockout when:
- An overwhelmingly one-sided match - if, in the opinion of the Referee, a competitor is totally outclassed or is receiving excessive punishment, the bout shall be stopped
- Injury - if a fighter, in the opinion of the Referee, is unfit to continue because of injury or other physical reasons. The Referee may consult with the available qualified medical personnel
- A competitor's refusal to continue or a voluntary surrender
- Disarm - when a competitor is disarmed a total of three (3) times within the course of the match, a TKO results. Note that the extension round is considered as part of the match
Win by Disqualification: If a competitor is disqualified, his opponent shall be declared the winner. If both competitors are disqualified, the decision shall be announced accordingly. A disqualified competitor shall not be entitled to any prize, medal, or honorable award. Any competitor who loses by disqualification may be subject to additional penalization by WEKAF, including possible suspension from two future WEKAF events or more.
No Contest: The Referee may terminate a match at any time due to events that are outside the control of the competitors, such as the ring becoming damaged or slippery, failure of the lighting system, etc. Under these conditions, the bout shall be declared "No Contest".
Win by Walkover or Default: When a competitor presents himself in the ring fully attired for the match at the prescribed time, and his opponent fails to appear within three minutes after his name has been properly announced, the Referee shall declare the competitor who is present as the winner.
Article V: Protective Equipment and Weapons
Required Equipment: All competitors must use WEKAF approved equipment, as determined by the Board of Directors. Equivalent equipment may be substituted with approval of the Tournament Director. Each competitor shall be required to wear:
- Regulation WEKAF headgear and body protector
- Protective gloves (regulation WEKAF, hockey, lacrosse, or reasonable substitute)
- Groin protector (male competitors only)
Optional Recommended Equipment:
- Elbow and/or forearm pads
- Mouth piece
- Thigh pads
- Athletic shoes
- Plastic chest protector under the WEKAF Jacket (female competitors only)
The Stick (Olisi): The stick shall have the following specifications:
- Length: No more than 70 centimeters
- Weight: Not more than 200 grams
- Diameter: Not more than 2.6 centimeters
The tournament organizers will provide the competition sticks. A personal stick can be substituted with prior approval of the Referee.
Uniform and Hygiene: Competitors must be clean and must wear normal eskrima attire of loose t-shirt and trousers or a legitimate uniform. Competitors must keep their fingernails and toe nails cut short and must not wear any articles such as rings, necklaces, or ornaments. Hair shall be cut and/or tied in such a way that it does not interfere with the competitor's vision.
Article VI: Tournament Structure - Sparring Divisions
Sparring Divisions are organized by age and weight. At the discretion of the Tournament Director, additional weight divisions can be created within the Children's and Junior Divisions, in order to accommodate more competitors, minimize bracket sizes, and minimize height and weight differences within each division.
Entries in Multiple Divisions: Each competitor can only compete in one single stick division, one double stick division, and one team fighting division. Entering a weight class above one's weight is permitted, but not below. Each sparring division will have a maximum of two competitors from each country (the defending champion may be a third competitor from one country).
Bracketing and Byes:
- Bracketing of the competitors in each division shall be the responsibility of the Tournament Director and/or his appointees
- All byes must occur in the first level in the bracket. No competitor shall receive more than one bye under any circumstances
- No competitor can receive a bye in the first level and a walkover in the second level
- No "co-champions" shall be declared. Refusal to compete will be considered a disqualification
Novice Divisions: At local level tournaments, divisions should be created for Novice and Advanced participants. Novices have competed in less than two (2) WEKAF sanctioned events.
Article VII: Double Stick (Doble Olisi) Sparring
For double stick sparring divisions, all the same rules and scoring principles are applied. The exception is with regard to disarming, where the match will be allowed to continue (two sticks against one stick) until the next break in the action. At this time, the competitor who was disarmed is allowed to retrieve his weapon and the match is continued. If a competitor loses both weapons (simultaneously or consecutively), the match ends in a TKO.
Chapter 2: Padded Stick Sparring
Note: Unless specified in the padded stick explicitly, the live stick sparring rules will apply.
Article I: Contest Area
The Ring: The contest area or ring shall be not less than five meters and not more than seven meters square. The edges should be clearly marked with tape or a reasonable substitute. The ground shall be flat and smooth and made of wood, vinyl, or other suitable material. Mats can also be used.
Article II: The Contest or Match
Rounds: The contest shall consist of one two-minute round. As an alternative format, three (3) rounds of one (1) minute each, with thirty (30) seconds rest in between rounds can be used. When the number of competitors is large, the one round format will be more time efficient.
Target Areas: Legal target areas include the head, upper shoulders, torso, arms, legs and down to the feet.
Calling Points: The Referee will stop the action when a possible point has been made and ask the judges for a call.
Strikes Outside the Contest Area: Any strike or technique applied while either or both competitors have one foot outside the ring shall be judged as null and void.
Article III: Judgment of the Contest
Judge Positions and Manner: All three (3) Judges shall be located directly across from the center referee at all times. Judges must maintain a manner that will not mislead the decision of the Referee or other Judges in the playing area. In an encounter, Judges point to the player who scored the point.
Scoring the Match: The objective is to win the match by accumulating the majority of points in a two-minute match, or in each round of a three-round match. Points are awarded to the contestant who scores with strikes to the targeted areas of the opponent's body as one would use a sword. One (1) point is awarded when there is a "hit or strike" to the body areas from the head, upper shoulders, torso, arms, legs and down to the feet.
Points are awarded as follows:
- The Referee will stop the action when a possible point has been made and ask the judges for a call
- The Judges can call points by raising color-coded flags or by using the open palm hand signal pointing to the player who scored
- Judges can cross their flags or hands in front of their face to indicate that no point was scored
- A confirmation will then take place. Points will be awarded only when a majority of the Judges award the point to the same player
- The Referee will then confirm the point and ensure the score keeper makes the appropriate number change, by shouting "Puntos!" and indicate the color of the player (Pula or Bughaw)
Disarming (Laglag)
A competitor is considered "disarmed" when:
- A clean disarming technique is applied, and the opponent's stick is taken from him
- A competitor loses control of the stick and it hits the ground
In the single round format, if a player is disarmed twice, then he/she loses the match by TKO. In three round format, if a player is disarmed twice in the same round, then he/she loses the round, and the match then proceeds to the next round (unless the match is in the third and final round).
Article IV: System of Scoring
Judgment of the Contest: A round is won when one competitor accumulates the majority of points before the round has expired. In the event that the scores, disarms, and fouls are the same at the end of the round, the Advantage Point principle shall be applied to break the tie.
The Advantage Point Principle:
- The Advantage Point is the very first score gained by either one of the two players
- In every match, the first score is immediately recorded as the advantage point corresponding to the player
- The player who gets the advantage point wins the match to break the tie or the draw score
- In the three-round format, Advantage point is applied to each of the three rounds independently
In the three round format, a competitor that wins two of three rounds is declared the winner. If one competitor wins the first two rounds, it is not necessary to conduct the third round.
Article V: Protective Equipment and Weapons
Protective Equipment: All competitors must use WEKAF approved equipment. The padded point helmet and body armor are of lighter construction and less restrictive than the live stick protective gear because the padded stick offers additional safety compared to the live stick.
Each competitor shall be required to wear:
- Regulation WEKAF headgear and body protector
- Protective gloves (regulation WEKAF, hockey, lacrosse, or reasonable substitute)
- Groin protector (male competitors only)
Padded Weapon Specifications: The padded weapon or padded stick will be used to simulate a bladed weapon.
- The padded stick made of rattan and foam shall be the official weapon of the competitors
- Each weapon shall be foam-cushioned and shall have a maximum grip diameter of not more than 1½ inches
- Length: 25 inches for players under 13 years of age; 28 inches for players 13 years old and above
- Padded Daggers shall have the same grip diameter and a length of 12 inches
- Padded weapons shall be color coded: red for the red-coded player and blue for the blue-coded player
Chapter 3: Rules and Regulations on Form (Sayaw) Competition
Article I: Contest and Equipment
The Ring: The contest area or ring shall be not less than seven (7) meters and not more than nine (9) meters square. The ground shall be flat and smooth and made of wood, vinyl, or other suitable material. Mats can also be used. More than one ring can be used when the number of competitors warrants it. However, divisions using music cannot be run simultaneously with divisions that do not use music.
Competitor's Attire: For traditional sayaw divisions, competitors are allowed to use any standard training uniform. In the open sayaw divisions, any costume appropriate to the sayaw may be used. If competitors have long hair, it must be fixed in a way that does not interfere with the performance.
Weapons: All weapons used in the sayaw divisions must be a legitimate part of an established, Filipino martial arts system. This includes solo olisi, doble olisi, indigenous Filipino long and short blades (kris, kampilan, barong, bolo, pinuti, etc.), or espada y daga.
Article II: Contest Criteria
Sayaw Time Limits: An individual sayaw must be at least one minute and not exceed two minutes in duration. A team sayaw must not exceed five (5) minutes. The time begins with the first movement after the salutation has been completed.
Open Division Criteria: The sayaw shall be "open form", but meeting the following criteria:
- The sayaw must follow basic movements and principles of Eskrima-Kali-Arnis
- At least eighty percent (80%) of the movements shall emphasize the stick or other weapon being used
Salutations: A salutation must be performed by the competitor prior to beginning the sayaw, and immediately after the movements are completed.
Team Sayaw: A Team Sayaw consists of two (2) or more players. Music is optional, and a maximum of five (5) minutes is permitted.
Number of Competitors: Each individual form division will have a maximum of two competitors from each country. Each competitor can only compete in one individual forms division. Each country is allowed one entry into the Team Sayaw division at the world level, or one entry per club at the local level.
Article III: Judgment of the Contest
Judges: A panel of five (5) judges shall decide the contest. If practical, all judges shall be of neutral countries, organizations, or clubs. If this is not feasible, an attempt should be made to balance the panel in comparison to the competitors.
Scoring Criteria: The following criteria shall be used as the basis for judging a sayaw competition:
Gracefulness
- Execution of technique with the weapon
- Footwork and stances
- Balance and posture
- Coordination of body, hand and weapon
Power
- Coordination of breathing and footwork with technique
- Delivery of strikes (angles, lines, zones, etc.)
- Dynamic tension
Speed
- Speed of strikes, combinations, and transitions
- Mixing fast and slow tempos
Impact
- Precision of movement (ending at starting point, utilization of entire contest area)
- Uniform or costume, other indigenous native garb with relevance to Eskrima-Kali-Arnis
- Music, tribal songs, etc. (open divisions only)
Variety of Techniques
- A greater number of well executed techniques
- Lack of repetition
Authenticity of Techniques
- Combat effectiveness of techniques
- Correct use of edged weapons
- Acrobatics, gymnastics, and techniques of other martial arts not relevant to Eskrima-Kali-Arnis shall be ignored (unless they are executed poorly, in which case a deduction shall be made)
Article IV: Scoring of the Contest
Scoring: Each competitor shall be given a score between six (6) to ten (10). Ten (10) shall be the highest score, and six (6) shall be the lowest score. Only whole and half number scores are allowed (10, 9.5, 9, 8.5, 8, 7.5, 7, 6.5, 6). The highest and lowest of the five (5) scores will be dropped, and the remaining three (3) scores will be added to determine a contestant's score.
Scoring Baseline: As an option, in order to establish a baseline for scoring, the first three (3) contestants in the division will perform without being scored. Subsequently, the contestants will be scored one at a time in the same order.
Deductions: The following actions will result in deductions, which will be assessed by each of the judges as part of their score:
- Unintentionally dropping a weapon: 1 point deduction
- Exceeding time limit: 0.5 point deduction
- Starting over: 1 point deduction
- Finishing in place different from where the form started: 0.5 point deduction (unless judges have been notified that this will occur)
Draw: In the case of a tie, the competitors will be required to perform again and be judged a second time. The new scores will be used to break the tie only, and will not be used to determine results relative to the other competitors in the division.
Chapter 4: Referee and Judges Calls and Hand Signals
(Credit to PEKAF for developing the contents of this Chapter.)
Article I: Official Calls and Hand Signals for Full Contact Competition
Referee shall use hand signals for the following calls:
HANDA, LABAN! (Ready, Fight!)
- For Padded Sticks: Right foot forward, extend one arm with thumb up at shoulder level with open palm in vertical position, placed between the two players. Upon Laban command, hand drawn upward and with right foot retracted simultaneously
- For Live Sticks (Cross sticks): Competitors cross sticks, referee brings stick up through center, issues "Laban" command
HINTO! (Stop!) or HINTO, PUWESTO! (Stop, Position!)
Outstretched arm forward, palm facing front with fingers pointing upward. Use to stop a fight or to call for a time-out.
HINTO! PUNTOS Pula/Bughaw! (Stop! Point Red/Blue!)
Called when a point is scored.
HIWALAY! (Separate/Break!) or HIWALAY, LABAN! (Break, Fight!)
Extend arms forward then spread out laterally, while simultaneously saying the command. Done when the competitors are in close body contact after a period of 2 seconds, provided that there is no foul committed.
PAYO! (Consultation!)
From out-stretched arms, bring both arms together, palms towards the stomach. The referee points at the center of the playing area, signaling the Judges for a consultation.
HATOL! (Decision!)
Right arm raised above the head with palm facing the left.
PANALO! (Winner)
- For Padded Sticks: One arm is raised obliquely at approximately 45 degrees to the direction of the winning contestant. Right arm for the red player, left arm for the blue player
- For Live Sticks: Referee raises the hand of winning player
LAGLAG! (Disarm) with DAGDAG PUNTOS! (Plus Point)
One foot forward towards the disarmed player and one arm pointing downward at 30 degrees. Bonus point goes to the other player.
MAG-AYOS! (Adjust or Fix!)
Both arms are crossed over in front, palms facing in, at waist level.
PAGWASTO! (Correction!)
Sway arms and palm in front of the head, gesturing an erasing movement. Addressed to the Scorer and Scoreboard.
PINSALA! (Injury!)
Raise one arm above the head, and raise the other arm horizontally at shoulder level, palm facing down.
MALUBHANG PAGLABAG! (Harmful Intentional Foul!)
Sway hand with thumb up horizontally, from side to side at hip level.
PAGLABAG! (Foul!)
Raise one arm horizontally, with palm facing down. Point to the offender and simulate the kind of foul committed. Use right arm for red player and left arm for blue player.
PUNTOS! (Point!)
- Referee: Extend one arm up 45 degrees diagonally to the direction of the player who gained the score
- Judges: Flaglet held to the direction of the player who gained the score
WALANG PUNTOS! (No Point!)
- Referee: Cross-sways both arms once at hip level
- Judges: Cross-sway both flags once at hip level
Article II: Gestures for Fouls
- PAGTULAK! (Pushing!) - Point to the part of the body that was used to push the opponent then gesture an outward pushing movement
- PAGHAWAK! (Grabbing!) - Grab wrist with the other hand and execute grabbing gesture
- PAGTUHOD! (Kneeing!) - Lift one knee up and tap it
- PAGSIPA! (Kicking!) - Lift one knee up then extend the foot forward
- PAGSALAG! (Blocking with the use of the arm!) - Lift arm overhead simulating the act of blocking
- PAGSIKO! (Elbowing!) - Raise arm horizontally to chest level then touch the elbow
- PAGSUNTOK! (Punching!) - With one hand balled to a fist, simulate a punching gesture
- PAG-IPIT! (Clinching) - Raise one arm horizontally to chest level with hand balled to a fist
- LABAS! (Outside!) - Point to the boundary line with an open hand arm, then swing arm outward
- PAGBAYO! (Butting!) - Strike palm with hammer fist
Article III: Other Commands
Warning and/or Team Foul: Referee faces all three Judges one at a time to signal a Point deduction.
Player Request for Time-Out: Indicated by specific hand signal.
Article IV: Referee Commands before a Round
- Manlalaro, pasok! (Players, enter!)
- Handa sa pagpugay! Pugay! (Ready to salute! Salute!)
- Taga-oras, Taga-hatol, Taga-tala! (Timekeeper, Judges, Scorer!)
- Handa, Laban! (Ready, Fight!)
Article V: Referee Commands after the Match
- Manlalaro! Handa sa pagpugay! Pugay! (Players! Ready to salute! Salute!)
- Magkamay! (Shake hands!)
- Pugay sa Tagapayo! (Salute to the coach!)
- Labas! (Exit!)
Article VI: Official Flag Signals of Judges
Declaring a Winner: When the time limit has lapsed, upon Referee's "Hatol!" command, the Judge raises the flag corresponding with the color of the winning player above the head.
Declaring a Draw: Judge raises both flags above the head.
Consultation/Requesting Time Out: Judge sounds the alarm then crosses the flags above the head.
LABAS (Outside): Judge points flag to the boundary line in question, then points to the outside area.
LOOB (Inside): Judge points flag to the boundary line in question, then points inside the playing area.
Article VII: Timer's Signal
The timer blows the whistle for the following signals:
- START - Sound the alarm ONCE in abrupt manner (about half second)
- FINISH - Sound the alarm TWICE in a prolonged manner (5 seconds)
- TIME OUT - Raise yellow flag on top of the table
- RESUMPTION - Yellow flag is placed down
Official Rules Source:
World Eskrima Kali Arnis Federation
Rules and Regulations Governing International Tournament Competition
Approved by the WEKAF Board of Directors
July 24, 2024